It’s been six years since we last had the chance to step into Agent 47′s shoes for another bout of murder and raucous fun. In that time, governments have changed and regimes have collapsed but if there’s one thing that’s withstood the test of time, it’s Agents 47′s ability to pull off the perfect kill with complete satisfaction and precision. Absolution feels like the next step in the necessary evolutionary process for Hitman, but whether that’s a good thing or not depends on which angle you look at it from.
If you’d like to read the rest of my review of Hitman Absolution, you can do by clicking the following link: Gamer Euphoria.
Do I like Hitman Absolution? Absolutely, unequivocally yes. That being said, it’s still a mixed game that feels like it’s abandoned so much of what made the earlier Hitman games so fantastic. The result is a game that looks, feels and plays like Hitman but at the same time, feels like a departure.
Is it a bad game? Not in the slightest. Your choice in completing the objectives with maximum artillery or as quietly as possible makes the potential for multiple playthroughs significantly higher, as well as the fantastic Contracts mode. Also, it plays very well, with strong and fluid controls that aid the experience as much as possible.
Absolution is not as good a Hitman game as Blood Money but if you don’t expect it to be, you will enjoy it more as a result.